App Design:

Board Game Companion

Design Research - User Testing - Prototyping


At the IT University, there is a monthly event called “ITU Board Game Night” (“BGN”), where participants can come and play board games with their friends. Participants can engage without registration and partake in the event free of charge.

Through an analysis of the event, we were able to identify several problem areas, which had the possibility to be improved through a screen-based solution (a tablet-based app). One particular issue seemed more prominent than the others: The lack of facilitation and guidance at the event. We found that new participants would be hesitant and unsure about the customs and allowed actions at BGN. We also found the regular participants could benefit from additional guidance in regards to the board games themselves, and their mechanics. To help negate these issues, we developed a solution intended to enhance BGN.

A short commercial video for the IT University was shot, incorporating this project. You can see Daniel discuss studying UX and our project, by clicking here.

This project was made in collaboration with Marie M. Staunstrup, Daniel Mieritz and Daniel Valentin.

Storyboard-BGN.jpg

The Concept.

Through our observations, we found the main part of the participants are regulars, while a smaller group is either newcomers to the event or only participate sporadically. While there are always people from ITU Connect - the organizers - present at the event, they are mainly there to participate as players. Thus, there are no official hosts or designated individuals available to help and answer questions concerning the event, the games or rules. This is the role that our solution would fulfill.

BGN-MainScreen-V2.png
 
 
BGN-GameScreen.PNG
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